Workshop-Reality Experience

Lesson 3/38 | Study Time: 20 Min
Workshop-Reality Experience

Workshop scenario 1

Agile methodology for beginners


The objectives of the workshop are the following:

  • Working together for a common purpose

  • Learning how to negotiate with others

  • Developing responsibility towards team members

  • Concise and clear purpose definitions

  • Working on deliverables


Paper, writing pens, food items

Facilitation steps

The facilitator explains the different roles that can be taken: 2 stakeholders (client and company CEO), a product manager  and team members.

The workshop simulates a real life situation where a client negotiates with the CEO to deliver a product. This product can be a written letter, a food (pasta or sandwiches) or a specific type of service (to rearrange the room or to bring a number of items from another place).

In the first 10 minutes the CEO and the client negotiate the price and the final outcome at the end of the workshop. The client can demand something a bit unclear or something that is hard to be done in 1 hour. The rest of the team waits. 

Then the CEO has 5 minutes to explain to the product owner what he negotiated with the client and gives the description of the deliverable that needs to be achieved. 

The product owner then works with the team to make a list of the things (backlog)  that need to be done to achieve the deliverable. They might need resources that are not available at the start of the project and they need to request them from the CEO who needs to negotiate with the client to obtain them for a different price or to give up on certain parts of the deliverable. 

The team works in sprints, they choose a certain task or certain tasks that can be achieved in 10 minute time slots. They have 30 minutes to do 3 sprints and during a sprint they have to focus on only the list of tasks defined in the beginning. If they need to do something else, they need to talk to the product owner to add it to the backlog for the next sprint. After each sprint they choose what tasks to do in the next one. 

The client has the right to review the deliverable after the second sprint and can ask for changes if he wishes. Those changes are negotiated between the client, CEO and product manager.

At the end of the hour, the product manager and the CEO have 5 minutes to present the deliverable to the client and the client has to agree to receive it.

After the deliverable is received (or not) the whole group has a 20 minutes discussion about the whole experience.


Negotiation, team work,  task defining.


The facilitator of the workshop will coordinate the discussion after the deliverable was presented and focus on the issues that arose during the workshop and solutions to those issues. The facilitator will emphasise that in a real case scenario the conflicts between different individuals involved in achieving a common goal are normal and they have to be overcome.

Workshop scenario 2

Save, Rescue, Repurpose


The main objectives of this workshop are to:

  • Identify a vulnerable space or situation

  • Analyse the vulnerability

  • Come up with a solution to eliminate the risks

  • Imagine a future situation where the space or the situation improves dramatically


Paper, writing tools

Facilitation steps

The facilitator invites the young people to talk about their community and to identify several cases in which a building, playground, forest or a certain individual has a very visible problem. 

The young people will choose on which of the situations they want to focus and they will go into deeper details about what kind of situation they are dealing with. They have to identify the responsibilities of each stakeholder (local administration, private companies, individuals and so on), who has the influence to change the current situation.

Once the risks and the responsibilities are identified, they have to come up with a plan to have an intervention for stopping the current process destruction. What type of resources are needed, how can they be obtained and other helping questions will be raised by the facilitator and the participants.

After the plan for the immediate intervention for changing the current status is done, the participants will have a brainstorm session where they would imagine the best possible scenario for the future. What new purpose would help the place or the individuals in case? How can that be obtained? How can the community make sure that the imagined scenario can take place in a sustainable manner?

The plan for intervention and the future scenario can then be presented to the stakeholders that can implement them and the group can volunteer to help in the implementation.


Risk management analysis, brainstorming, management plan


The evaluation is done by the facilitator based on the quality of the situation analysis and the proposed plans.


This workshop was inspired by the work done in the interventions of the Ambulance for the Monuments. -

Green Genesis E-Learning

Green Genesis E-Learning

Product Designer

Class Sessions

1- Workshop-Reality Experience 2- Green Corridors in Urban Landscapes, Case Study Nicosia Pedieos River 3- ‘Kafsimo’ project 4- Boranka /Paint it back: post-fire reforestation 5- PIN BIKE ( 6- The Monuments’ Ambulance / 7- MUSEO PUÇOL 8- Introduction & Theoritical Part 9- Research material 10- Summary & Recommendations 11- Uvod i teorijski dio 12- Istraživački materijal 13- Sažetak i preporuke 14- Radionica-Reality Iskustvo 15- Εισαγωγή και Θεωρητικό κομμάτι 16- Ερευνητικό υλικό 17- Σύνοψη και συστάσεις 18- Σχέδιο "Kafsimo" 19- Boranka /Paint it back: αναδάσωση μετά την πυρκαγιά 20- PIN BIKE 21- Ασθενοφόρο των Μνημείων / 22- MUSEO PUÇOL 23- Πράσινοι διάδρομοι σε αστικά τοπία, μελέτη περίπτωσης Ποταμός Πεδιός Λευκωσίας 24- Εργαστήριο - Πραγματική εμπειρία 25- projekt Kafsimo 26- Boranka /Paint it back: pošumljavanje nakon požara 27- PIN BICIKL 28- Ambulanta za spomenike 29- MUZEJ PUÇOL 30- Zeleni koridori u urbanim krajolicima, studija slučaja Nicosia Pedieos River 31- Introduzione e parte teorica 32- Materiale di ricerca 33- Sommario e Raccomandazioni 34- Laboratorio - Esperienza reale 35- Atelier - Experiență reală 36- Introducción y parte teórica 37- Material de investigación 38- Resumen y recomendaciones